VISIT OZONE AT: http://xoaox.de:7000

Thursday, March 12, 2026

Hijacking the STRESS TEST

 

Dirty Helga

Before we begin, all images are courtesy of HG Safari. I was so busy during this event, I was unable to take pictures due to the 'behind the scenes' wizardry which took place. 

The twisted minds of Dirty Helga and Spax Orion brought you an 'Out of this world' gaming system, IMAGE. After a month of BETA TESTING, it was determined that the system is READY for normal use and patches will roll out over time to address issues with the system.

IMAGE: IMAGE Matrix Action Game Engine

On March 11, 2026, HG SAFARI came to Ozone Miniverse for a STRESS TEST of the game engine, completely oblivious to the diabolical plans Spax and Helga came up with for the presentation. Upon arrival, everyone gathered for a short discussion about previous excursion before being treated to a show by our Pigeons, Guano and Stool.

Fun facts about the GAME and the BRAND NEW NPC framework which powers the birds was discussed. After the PIGEONS calls out an ALARM, Spax, our host, LEAVES THE ARENA and an ALT OBSERVES THE GAMEPLAY

Oompa Loompa Grugs

THE GAME ENGINE handled having 10+ avatars in the game zone but there is a minor issue with the Kill Board which will be resolved in a patch. The game experience was a lot of fun. I wish I could have snagged some pictures but it was more important for me to take notes so I know what we need to fix next. Just watching the game and people playing it provided me with all of the data I needed.

Suffice it to say, I was very pleased with the performance of this engine under load and knowing what the average use case would be, I decided to allow my guests to take a copy of the game they were playing. The kill board issue is not present under a much lighter load.

Five Against ONE?

Dirty Helga and I decided that the best way to RELEASE IMAGE is when it is UNEXPECTED. We LOVE SURPRISES... so... When Spax returns to the ARENA... THE BIRDS put on a new show and call all of the participants back to the demonstration area...

In a simulated act of RAGE QUITTING... the entire scene is DELETED and everything is made BLACK... regardless of viewer settings, all falls to a dead silence as the birds are contemplating something worse than placing 20+ avatars into a MEAT GRINDER before sending them home **last time we sent them all swimming**.

THEN IN A SUDDEN FLASH, THE ARENA FILLS WITH FIREWORKS

The Pigeons announce that all visitors attended the 
OFFICIAL IMAGE RELEASE PARTY

We had an issue with the permissions, for some stupid reason, they were unable to take home a copy, so I had to manually hand IMAGE out to each guest. 

IMAGE IS A GIFT TO THE COMMUNITY and it must STAY THAT WAY. CC-BY-NC 

We had a delightful group from all over Opensim, I will be very interested in getting feedback from the users who took IMAGE home with them.

SOON, IMAGE will appear in the Opensimworld Script Area along with instructions on obtaining a complete build.




Friday, February 27, 2026

IMAGE- Opensim Game Engine

A NEW GAME ENGINE FOR OPENSIM: IMAGE

A reverse acronym for Image Matrix Action Game Engine.


The original test platform for IMAGE is a GAME called GRUG ASSAULT. Creatures from another dimension with an appetite for destruction have INVADED Opensim. Thanks to Prince Amor at MAZE for the Grug Monster design. HE has tons of monsters you can use for this game on his grid so be sure to check that out!


IMAGE is a drop-in game system which is very easy to fit to your region, it works around you. You do not need to your modify your sim to work around IMAGE. There are so many under-the-hood features which will give you full control while having a framework that is incredibly fun to play. The current build uses tracing weapons but you can hand out the weapons if that is your preference.


This game is super EASY to customize, you can design the NPC monsters, you control what they say and do and there is so much more we are planning for this. For instance, the current LIVE BETA already has an extension observing EVERY GAME. It is called Pigeon Pressure. 


Our new iMinstrel Storyteller handles DYNAMIC command and control for NPCs through its 'mCadence' module. We will use this new framework for extending IMAGE when we add Quest, RPG and Storytelling elements. This is a scalpel for storytellers who need precision. iMinstrel can be used as an AI personal companion (when connected to a local ollama instance) and it has all of the necessary control commands you would require for your stage. It works alongside ActiveNPC* and it can CONTROL activeNPCs who are wearing a iMinstrel control chip. Moreover, you can have as many minstrel boxes in your region that you require.  


IMAGE does more than gaming, we also provide a comprehensive suite of security tools so you can enjoy peace of mind on your grid without needing to resort to hostile rules and regulations governing new visitors. Don't be a BULLY like Zetaworlds!

IMAGE SOFTWARE WILL BE RELEASED IN-WORLD AT OUR LEARNING CENTER. WE WILL ALSO OFFER COMPLETE BUILDS YOU CAN BRING HOME AND CUSTOMIZE ON SELECT ITEMS. 

CC BY-NC

*ActiveNPC is an amazing framework and I still use it myself. I helped its developer 'Satyr Aeon' with the suggesting and testing of new features. Minstrel is not meant to REPLACE ActiveNPC, it is a separate tool which performs similar functions differently. ActiveNPC has stood the long test of time. iMinstrel brings a new flavor into the metaverse.

Peace & Love



Thursday, February 26, 2026

Opensim Living with Spax Orion

Welcome to Opensim Living.

I have had this blogger account for years. I got it for an unrelated topic to this but never used it because I opted for hosting my own website. 

So, here we are, after some minor adjustments, I have a little place to store my interminable Opensim ramblings nobody will probably ever read...

I have sure bounced around a lot over the years... I even made some tutorial videos for Opensim, this should have embedded the entire playlist. Pay close attention, there is a POP-Quiz afterwards.


I am not making videos anymore, I decided to shift my focus to doing what I enjoy most, building really cool stuff to share joy and excitement. 

https://hgsafari.blogspot.com/2026/02/image-awareness.html

Admittedly, I have a mischievous side, I find amusing to expose bad actors while making my own contributions to this amazing platform we have all come to love.

At the request of some allies, I have chosen not to act publicly against any entity, instead I declared WAR with an ideology! One that is infecting infecting OPENSIM and has earned the contempt of the community. 

'Fighting tyranny' makes for an excellent game  scenario, wouldn't you agree? 

My current project is IMAGE: It is a drop-in game system for your grid. Free as in FREEDOM and easy to customize.

https://opensimworld.com/post/128163

AFTER THE BETA:
Everyone gets a tutorial on building IMAGE AND the complete 'ZETA-GATE' themed GRUG ASSAULT module.

TOP 5 PLAYERS with 400+ points gets a CUSTOM IMAGE GAME
By Spax Orion & Dirty Helga